Spell Factory
"The Spell Factory is home to veteran Wizards who are better suited to creating magical weapons than front-line combat. Use their powerful Attack Spells to turn the tide of a battle in your favor!"
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Level 1
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| Level 2
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| Level 3
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| Level 4
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| Level 5
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- Summary
- The Spell Factory allows the player to create spells. There are currently 5 permanently in-the-game spells: the Lightning Spell, Healing Spell, Rage Spell, Jump Spell and the Freeze Spell. There was one limited edition holiday-themed spell called the Santa's Surprise that was released around Christmas 2012.
- The Spell Factory takes up a 3x3 space.
- The spells
themselves can be used in battle by selecting a previously
created spell and clicking on the enemy's village. The spell can be
placed anywhere, bypassing walls or buildings, and it cannot be destroyed by any defenses.
- Although multiple instances of a single spell
may be created (up to the maximum 5 a maxed Spell Factory can hold),
each spell instance can only be used once. Once you have used a spell,
you must create it again in order to use it in your next battle.
- You will not lose your spells if your Spell Factory is
destroyed during the defense of your village, nor will its destruction
disrupt or pause spell creation in any way.
- If you upgrade the Spell Factory while it is creating a spell,
the spell continues building during the upgrade, and will be available
as soon as the upgrade completes. It is not possible to start building
new spells during the upgrade. If you have any spells already created when you start the upgrade, you will be able to use these in a raid.
- You can speed up the creation of spells with gems and there is
also an ability to boost spell production for 2 hours. The boost option
costs 10 Gems and will increase the speed of the boosted Spell Factory by a factor of 4.
- Note: The boost timer will continue to count down even if you aren't creating spells, so don't boost your Spell Factory until you are ready to use it.
- When you click to boost the Spell Factory a clock appears for a few seconds.
- Upgrade Differences
- Spell Factories undergo significant visual changes at each level.
- When initially constructed, the Spell Factory consists of a
gray metal cauldron with a valve and handwheel at the front. It is
supported by a total of eight wooden legs lashed to the edges of the
cauldron, and at the rear there is a slingshot-looking structure used to
hold the massive stirring spoon while the Spell Factory is in
operation.
- At level 2, the Spell Factory cauldron changes from gray metal to bronze.
- At level 3, the Spell Factory cauldron changes from bronze to
gold. The ropes attaching the legs to the cauldron disappear and are
replaced with three golden rails encircling the cauldron.
- At level 4, the Spell Factory gains spiked metal armor
protecting the four corners of the structure, similar to those found on
the Gold Storage
- At level 5, the Spell Factory gains blue hexagons on the protective pads on each corner. The blue hexagons may represent the Freeze Spell which is unlocked at this level.
- When in operation, the Spell being created in the cauldron
changes color at each level. Note that this coloring is dependent on the
level of Spell Factory only, not on the type of spell being created (it
is impossible for anyone other than the owner to determine which spell
is being created, except if the Spell Factory is at level 1).
- At level 1, the spell in the cauldron appears azure blue, resembling the Lightning Spell.
- At level 2, the spell in the cauldron appears golden, resembling the Healing Spell.
- At level 3, the spell in the cauldron appears deep purple, resembling the Rage Spell.
- At level 4, the spell in the cauldron appears green, resembling the Jump Spell.
- At level 5, the spell in the cauldron appears light blue, resembling the Freeze Spell.
- Tabel Upgrade
Town Hall Level
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
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Number Available
| 0
| 0
| 0
| 0
| 1
| 1
| 1
| 1
| 1
| 1
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Level
| Hitpoints
| Spell Unlocked
| Spell Capacity
| Build Cost
| Build Time
| Boost Cost
| Experience Gained
| Town Hall Level Required
|
1
| 200
| Lightning Spell
| 1
| 200,000
| 1 day
| 10
| 293
| 5
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2
| 300
| Healing Spell
| 2
| 400,000
| 2 days
| 10
| 415
| 6
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3
| 400
| Rage Spell
| 3
| 800,000
| 4 days
| 10
| 587
| 7
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4
| 500
| Jump Spell
| 4
| 1,600,000
| 5 days
| 10
| 657
| 9
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5
| 600
| Freeze Spell
| 5
| 3,200,000
| 6 days
| 10
| 720
| 10
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